COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
3D Modeling Animation
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MGT 208
Spring
1
2
2
3
Prerequisites
None
Course Language
Turkish
Course Type
Required
Course Level
Short Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives Teaching the animation techniques with 3D modeling
Learning Outcomes The students who succeeded in this course;
  • will be able to explain the basics of 3D modeling and animation
  • Will be able to make 3D modeling
  • will be able to have knowledge about animation design
  • will be able to analyze sizing techniques
  • Will be able to transfer 2D designs to 3D space
Course Description Teaching the animation techniques with 3D modeling
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Information about the course workflow / introduction to cinema 4D program and interface recognition
2 Creating a simple 3D design with the Cinema 4D program Cinema 4D Yazar: Caner Bayraktar Chapter:1
3 Understanding the interaction between Adobe Illustrator-Adobe Photoshop programs and the modeling programs - File transfer and using 2D data for sizing Cinema 4D Yazar: Caner Bayraktar Chapter:2
4 Creating ready materials and preparing materials from scratch in Cinema 4D program (glass, light, metal, wood) Cinema 4D Yazar: Caner Bayraktar Chapter:9
5 Using camera and light in Cinema 4D programı Cinema 4D Yazar: Caner Bayraktar Chapter:10-11
6 Technical preparations for 3D Modeling - Architectural technical drawing application
7 Understanding the keyboard shortcuts in Cinema 4D program and polygon modeling application, frequently used door and window studies in architect models application
8 Making 3D stand design using Cinema 4D application
9 Adding realistic texture in ready-made models, understanding quality render settings Cinema 4D Yazar: Caner Bayraktar Chapter:8-13
10 Project I - (Midterm) 3d modeling projects of industrial, cultural, public and residential buildings in urban memory Inclass application exam
11 Animate 3D modeling, use of dynamic properties C4D Eğitim Kitabı H. Deha Etabek / Bölüm 15
12 Editing 3D modeling on timeline and applying camera movements Cinema 4D Yazar: Caner Bayraktar Chapter:12
13 3D Character animations application
14 Animated 3D mechanical models application
15 Mechanical or character optimization using Cinema 4D Project II - (Final)
16 Ecaluation of the term
Course Notes/Textbooks

3 Boyutlu Dünyaya cinema 4D ile adım atın – yazar: H. Deha Etabek

ISBN : 978-605-9129-640

 

Cinema 4D eğitim kitabı – yazar: Caner Bayraktar

ISBN : 978-605-5201-487

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
5
10
Presentation / Jury
Project
1
20
Seminar / Workshop
Oral Exam
Midterm
1
25
Final Exam
1
35
Total

Weighting of Semester Activities on the Final Grade
8
65
Weighting of End-of-Semester Activities on the Final Grade
1
35
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
4
64
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
0
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
5
Presentation / Jury
Project
1
4
Seminar / Workshop
Oral Exam
Midterms
1
4
Final Exams
1
4
    Total
76

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To know problem solving in the field of graphic design, to have an analytical and holistic view

2

To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning.

X
3

To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs.

X
4

Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work.

5

To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders.  

6

To have a good knowledge of technology in their profession. To try to continuously increase this competence.

X
7

As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment.

8

To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work.

9

To become a creative and productive artist/designer candidate.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest